
Gaussian Splatting
Summer Internship
I had the exciting opportunity to complete a summer internship at Traverse Research, where my main task was to develop a real-time Gaussian Splatting viewer - an exciting and emerging technology in computer vision, and integrate it into the existing codebase. I also wrote a blog post detailing the experience, which you can read here.
Team Size:
- Solo project
Time Bounds:
- 2 months
By the end of the project I gained knowledge in:
- Tile rasterization in compute
- Deepened my knowledge of Rust/HLSL
- Deepened knowledge of modern rendering pipelines and APIs
- Computer vision