Gaussian Splatting


Summer Internship

I had the exciting opportunity to complete a summer internship at Traverse Research, where my main task was to develop a real-time Gaussian Splatting viewer - an exciting and emerging technology in computer vision, and integrate it into the existing codebase. I also wrote a blog post detailing the experience, which you can read here.

Team Size:
  • Solo project
Time Bounds:
  • 2 months
By the end of the project I gained knowledge in:
  • Tile rasterization in compute
  • Deepened my knowledge of Rust/HLSL
  • Deepened knowledge of modern rendering pipelines and APIs
  • Computer vision