Other Projects

First-year projects

Projects from the first year of studying at Breda University of Applied Sciences:

  • Custom 3D RTS game engine running on Raspberry PI 4, with procedural terrain generation, physics using Bullet library and rendering with OpenGL ES
  • Custom engine for building 2D RTS games
  • Custom 2D raytracing engine
  • Galactic Goo, a monkey ball type of game running on UE5

Unity projects

My passion for programming and game development originates from a three-year course that I took at Natalja Kazakova’s computer school (NKKM), during which I learnt the essentials of programming in C++ and advanced techniques in C#, such as development of database management systems and game development in Unity. During the course, I worked on several specific projects that involved creating database systems and applications that would allow to keep track of certain elements. Besides that, I gained some experience in developing various game genres, such as platformers, first-person and isometric shooters, flying simulators, and high-score mobile games.

Here are some of the games I created during that time:

One of the most significant projects was the development of a high-score-based Unity game that contained a database system for hosting your high-score server developed using SQL and PHP programming languages. The artwork for the game was also designed by me using pixel art graphics and animations: